罗锐 RAY LC

ACENTRICSPACE第110位驻地艺术家

2023年12月驻地艺术家

罗锐

 

No. 110 ACENTRICSPACE Resident Artist

December Resident Artist, 2023

RAY LC

 

 关于艺术家 About the Artist 

recfro.github.io
@recfreq
罗锐的艺术实践致力于创造人与机器之间联系的交互环境。他利用多种媒体中的人机交互和思辨叙事方法来探讨人类在空间环境影响的背景下适应技术和机器的方式。 他在艺术实践中从自己在神经科学(Nature Communications、J. Neurosci )和 HCI(CHI、CSCW、DIS、TEI、Frontiers 等)的研究中汲取观点,在BankArt、纽约科学馆、京都设计实验室、蒙特利尔Elektra国际数字艺术节奥地利林兹电子艺术节、NeON数字艺术、新博物馆、CICA博物馆、纽约短片纪录片电影节、NeurIPS、纽约Deconstrukt、Angewandte Festival、Elektron Tallinn、Floating Projects、赛马会创意艺术Centre、Osage Gallery、Soho House、澳门艺术双年展、Videotage、歌德学院、香港艺术中心、PMQ、密歇根州立大学底特律科学馆、IEEE VISAP、SIGGRAPH Asia参与过相关展览。
罗锐毕业于加州大学伯克利分校EECS数学 (BS)、加州大学洛杉矶分校 (UCLA) 神经科学 (博士)、帕森斯设计学院 (MFA)。 他目前的创作利用人机交互和艺术技术干预来探索我们与机器的空间关系。 他曾荣获美国国家科学基金会、美国国立卫生研究院、日本科学振兴会、Verizon Connected Futures、Adobe 设计奖、微软Imagine Cup、通力基金会、戴维斯和平基金会、纽约艺术基金会、香港艺术基金会、香港研究资助局研究基金、香港城市大学创新学习奖、英国流明艺术科技奖的奖项。
RAY LC’s practice creates interaction environments for building bonds between humans and machines. He uses human-computer interaction and speculative narratives approaches in diverse media to probe the ways humans adapt to technologies and machines in the context of spatial environmental influences. He takes perspectives from his own research in neuroscience (pubs in Nature Communications, J. Neurosci) and in HCI (pubs in CHI, CSCW, DIS, TEI, Frontiers, etc.) in his artistic practice, with notable exhibitions at BankArt, New York Hall of Science, KYOTO Design Lab, Elektra Montreal, Ars Electronica Linz, NeON Digital Arts, New Museum, CICA Museum, NYC Short Documentary Film Festival, NeurIPS, Deconstrukt NYC, Angewandte Festival, Elektron Tallinn, Floating Projects, Jockey Club Creative Arts Centre, Osage Gallery, Soho House, Macau Art Biennale, Videotage, Goethe Institute, Hong Kong Arts Centre, PMQ, Science Gallery MSU Detroit, IEEE VISAP, SIGGRAPH Asia.
RAY comes from Cal Berkeley EECS-Math (BS), UCLA Neuroscience (PHD), Parsons School of Design (MFA). His current work uses human-computer interaction and art-technology interventions to probe our spatial relationship with machines. He has been awarded by National Science Foundation, National Institutes of Health, Japan Society for the Promotion of Science, Verizon Connected Futures, Adobe Design Award, Microsoft Imagine Cup, Kone Foundation, Davis Peace Foundation, NY Foundation for the Arts, Hong Kong Arts Development Council, Hong Kong Research Grants Council General Research Fund, CityU Innovative Learning Award, Lumen Prize.
 
 过往作品  Previous Works 

IN/ACTIVE
Installation, hci, performance, web
尺寸可变 Dimensions variable
2022
 
我们要分隔开多久呢?我们还能如何突破?IN/ACTIVE从远距离视角探索观众和表演者之间的关系。探讨如何将座席上的观众和舞台上的表演者之间的传统交流场合,转变为跨越数字鸿沟的实体化表达。
本作品是技术为远距离表达交流带来存在感的方式探索,通过机器人和摄像技术的帮助,在艺术家工作室中,将经典的舞台表演转变为细致的、以环境为中心的叙事及物理表达。
 
How long shall we be separated? How else might we break through? IN/ACTive explores the relationship between audiences and performers from distance, exploring how the classical venues for dialog between a seated audience and a staged performer can be transfigured into a physically embodied expression across a digital divide.
 
It is an exploration of the way technology can bring presence to distanced expressive communication, transforming the classical staged performance with the help of robotics and camera technology to a nuanced, environment-centered narrative and physical expression behind the scenes in an artist’s studio.

Land Enough
Installation, social good, design fiction, games
2022

鼓励关注到气候变化,积极的做法通常涉及关于政策和资源以及谁应该分担多数负担的辩论。从心理学上来说,它们涉及消极的强化形式,告诉人们不该做什么,而不是可以做什么 这会导致危机疲劳、从无知中的安慰以及对个人行动缺乏信心。研究表明,激活偏好行为的积极教育方法比惩罚更有效。我们不是不断要求人们克制的消极形式的争论,而是通过设计艺术创作参与性表演来使用积极的强化形式,让公众在面临气候变化困境的假设场景中做出创造性的选择。我们利用海平面上升、能源短缺、废物堆积和野生动物多样性问题的场景,在特定地点的干预中创造了长途旅行,将该地点视为一个免受外界影响的岛屿,作为设计虚构的起点,要求参与者设计 建筑结构、机械仪器、地理边界和展览文物,以克服虚构环境中的挑战。

 

Encouraging climate positive practices often involves debates about policies and resources, and who should share the majority burden. Psychologically speaking, they involve negative forms of reinforcement that tell people what not to do as opposed to what they can do. This leads to crisis fatigue, comfort in ignorance, and lack of belief in individual action. Studies show that positive forms of educational methods that activate preferred actions are more efficacious than punishments. Instead of negative forms of arguments constantly asking people for restraint, we use a positive form of reinforcement by designing art-making participatory performance that lets the public make creative choices in a hypothetical scenario where they face a climate change dilemma. We created long excursions using scenarios of rising sea-levels, energy deficits, waste accumulation, and wildlife diversity problems in a site-specific intervention that treats the location as an island shielded from outside influence as starting points of design fictions that ask participants to design architectural structures, mechanical instruments, geographical boundaries, and exhibition artifacts to overcome challenges in the fictional settings.

 

Unduplicated
Installation, machine learning, VR AR, games
2022
 
我们从个人独特的角度反思着我们的状态、我们的过去和我们的环境,相信我们可以和那些与我们共享空间的人分享自己的见解。尽管不存在完全独特的视角,但也没有完全相同的视角。
 
「不可复制」是一系列透过独特视角来探索人类感知的作品。作品使用录像、交互装置、虚拟现实、CRT电视机、手机应用程序和印刷媒体等媒介来审视我们独特的感知世界的方式。
We reflect on our circumstances, our personal histories, and our environments from individually unique perspectives, believing that we share these perspectives with those we share our spaces with. While no perspective is entirely unique, nor are the perspectives ever exactly the same.
 
“Unduplicated” is a series of works narrating human perception through unique perspectives. It uses the media of video, interactive installation, VR, CRT TV, Apps, and print media to examine the unique and disparate ways we perceive the world.